
Here's the thing, Nerd3, Robbaz, Kurtkmac and JaimsWallace have accrued a large audience of people who are into simulations, indie games, racing games and physics engines the things these people make videos about. No, we don't need that kind of thing happening to the community and I personally don't want to see an influx of fanboys.

Also attracting the attention of Pewdiepie? I'm not sure how he got popular, all he does is scream and it’s given birth to the most obnoxious YouTuber fan base thus far.

Frankly, I doubt anyone with the technical skills to do so have much interest in porting NG.Īnd well, here's what concerns me about you pitching all this publicity for an alpha game. The last or even this generation of consoles probably won't ever be seen running BeamNG without some intrepid modder going out there and doing it himself. This product appeals to a very niche market, not a large base of casual gamers who want dumbed down gameplay and grind-y points systems. There's no evidence investing in console development is really worth it for an indie game company, especially one like BeamNG who has a specific audience. Remember when the Ps3 and 360 came out? That was a thing I heard people on about for about 9 months. No-one's excited about them I haven't heard anyone talk about the new Xbone or the Ps4 in real life. The PS3 is on it's way out as the Ps4 is going to be thrust into the consumer's lap, and this generation of consoles seems to have lost some magic. TL DR The consoles are simply too weak hardware wise, most don't support an API usable by the game and the one that does is backed by a company who wouldn't be willing to allow modding or other multiplatform behavior under any circumstances. Additionally, the game engine (Torque3D) currently only supports DirectX, throwing out any iteration of any console other than XBox. Something tells me this game, like most indie sandbox games, will thrive on community content just as much as official content, which is something I don't believe Sony nor Microsoft would be willing to support. Not to mention a gamepad doesn't have nearly enough buttons (If you play with one now, you find yourself reaching for the keyboard rather frequently). I can only imagine how nightmarish multithreading a single vehicle to compensate would be, and even then you could only have 2 or 3 cars before your first significant slowdown. Yes, they have more cores, but as cars are run on a single thread, clockspeed is also important. Last I checked, both new consoles had a CPU frequency of >2GHz, slower than most laptop CPUs, which struggle with the game.


Clockspeed is incredibly important for this game to run.
